Home / Magic: The Gathering / Bloomburrow / Dreamdew Entrancer
Dreamdew Entrancer
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Frog Wizard

Dreamdew Entrancer

rare · Creature — Frog Wizard · Bloomburrow
$0.26
Low
$0.31
Market
$0.39
High

Oracle Text

Reach
When this creature enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.

Card Details

3/4Power / Toughness
{2}{G}{U}Mana Cost
1Prints

Character Background

Dreamdew Entrancer is a classic Bloomburrow-style value creature: a 3/4 Frog Wizard for {2}{G}{U} that stabilizes the board while buying time and cards. Reach makes it a real defensive body against flyers, and the enter-the-battlefield trigger fits best in a tempo-control shell that wants to slow the opponent just long enough to pull ahead. Tapping a creature and loading it with three stun counters can essentially freeze an attacker or key blocker for multiple turns, and if you control that creature, the reward jumps to a clean two-card draw. That makes the card especially potent with bounce or temporary control effects, where you can steal a threat, then Entrancer it for a swingy refill. It also pairs well with blink effects, since re-entering retriggers the lock-and-draw sequence. Build around it as a midgame stabilizer that converts board interaction into card advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.26 - $0.39
At the current market price of $0.31.
Average Time to Sell
3 days
At the current market price of $0.31.

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Character Background

Dreamdew Entrancer is a classic Bloomburrow-style value creature: a 3/4 Frog Wizard for {2}{G}{U} that stabilizes the board while buying time and cards. Reach makes it a real defensive body against flyers, and the enter-the-battlefield trigger fits best in a tempo-control shell that wants to slow the opponent just long enough to pull ahead. Tapping a creature and loading it with three stun counters can essentially freeze an attacker or key blocker for multiple turns, and if you control that creature, the reward jumps to a clean two-card draw. That makes the card especially potent with bounce or temporary control effects, where you can steal a threat, then Entrancer it for a swingy refill. It also pairs well with blink effects, since re-entering retriggers the lock-and-draw sequence. Build around it as a midgame stabilizer that converts board interaction into card advantage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 20:10:44 UTC

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