Home / Magic: The Gathering / Bloomburrow / Coiling Rebirth
Coiling Rebirth
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Coiling Rebirth

rare · Sorcery · Bloomburrow
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)
Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.

Card Details

-/-Power / Toughness
{3}{B}{B}Mana Cost
1Prints

Character Background

Coiling Rebirth is a classic midrange-to-control value spell with a nasty Bloomburrow twist: it trades five mana for a graveyard creature and, if you can afford the “gift,” potentially doubles the body. In practical terms, this is strongest in attrition decks that want to grind resources, recur a high-impact threat, and turn one card into two board presences. Because the copy is only 1/1, it shines most with creatures that matter for enter-the-battlefield abilities, death triggers, or static utility rather than raw stats; think of cards that generate value immediately, not just attackers. The gift clause is usually worth it when your reanimated creature already swung the game, since the extra card for your opponent can be offset by the tempo and board advantage you gain. Deckbuilding tip: pair it with self-mill and sacrifice outlets so you can stock the graveyard and convert the original copy into extra value before it disappears.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

Public Decks Using This Card

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Character Background

Coiling Rebirth is a classic midrange-to-control value spell with a nasty Bloomburrow twist: it trades five mana for a graveyard creature and, if you can afford the “gift,” potentially doubles the body. In practical terms, this is strongest in attrition decks that want to grind resources, recur a high-impact threat, and turn one card into two board presences. Because the copy is only 1/1, it shines most with creatures that matter for enter-the-battlefield abilities, death triggers, or static utility rather than raw stats; think of cards that generate value immediately, not just attackers. The gift clause is usually worth it when your reanimated creature already swung the game, since the extra card for your opponent can be offset by the tempo and board advantage you gain. Deckbuilding tip: pair it with self-mill and sacrifice outlets so you can stock the graveyard and convert the original copy into extra value before it disappears.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:10:43 UTC

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