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Bandit's Talent
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Class

Bandit's Talent

uncommon · Enchantment — Class · Bloomburrow
$0.29
Low
$0.34
Market
$0.43
High

Oracle Text

(Gain the next level as a sorcery to add its ability.)
When this Class enters, each opponent discards two cards unless they discard a nonland card.
{B}: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
{3}{B}: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

Card Details

-/-Power / Toughness
{1}{B}Mana Cost
1Prints

Character Background

Bandit's Talent is a small, brutal engine for a hand‑disruption/control plan: its enter-the-battlefield clause forces painful choices and its level ups convert that pressure into steady life loss and then card advantage, rewarding an attrition playstyle rather than raw speed. Play it early to strip options and pay {B} to hit Level 2 when opponents are desperately low on cards so the upkeep drain compounds with discard effects; later investment to Level 3 turns your attrition into sustainable card draw, especially in multiplayer where each empty hand is another card. Build decks with low‑cost removal and repeatable hand disruption—Thoughtseize and Inquisition of Kozilek are natural fits—and include payoffs for opponents discarding or having small hands (The Rack or Waste Not engines) plus reliable B sources to level the Class. Thematically it reads like a pickpocket’s curriculum: destabilize hands, bleed people out, and then harvest the spoils as steady advantage.

Generated using gpt-5-mini

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Suggested Pricing
$0.29 - $0.43
At the current market price of $0.34.
Average Time to Sell
3 days
At the current market price of $0.34.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Bandit's Talent is a small, brutal engine for a hand‑disruption/control plan: its enter-the-battlefield clause forces painful choices and its level ups convert that pressure into steady life loss and then card advantage, rewarding an attrition playstyle rather than raw speed. Play it early to strip options and pay {B} to hit Level 2 when opponents are desperately low on cards so the upkeep drain compounds with discard effects; later investment to Level 3 turns your attrition into sustainable card draw, especially in multiplayer where each empty hand is another card. Build decks with low‑cost removal and repeatable hand disruption—Thoughtseize and Inquisition of Kozilek are natural fits—and include payoffs for opponents discarding or having small hands (The Rack or Waste Not engines) plus reliable B sources to level the Class. Thematically it reads like a pickpocket’s curriculum: destabilize hands, bleed people out, and then harvest the spoils as steady advantage.

Generated using gpt-5-mini · Updated at 2026-05-16 15:20:44 UTC

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