Home / Magic: The Gathering / Amonkhet / Manglehorn
Manglehorn
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Beast

Manglehorn

uncommon · Creature — Beast · Amonkhet
$1.06
Low
$1.25
Market
$1.56
High

Oracle Text

When this creature enters, you may destroy target artifact.
Artifacts your opponents control enter tapped.

Card Details

2/2Power / Toughness
{2}{G}Mana Cost
3Prints

Character Background

Manglehorn is a deceptively simple green Beast that does two important things for a midrange or tempo plan: it answers a problem artifact on entry and slows every future artifact your opponents deploy by making them come in tapped. That means it is excellent at buying time against treasure engines, equipment, mana rocks, and artifact-based combo setups, especially when you want to keep pressure on while disrupting development. In gameplay terms, it fits best in value-oriented green decks that can leverage a 2/2 body as a relevant blocker or attacker while incidentally turning off artifact speed. It also pairs well with blink or recursion effects, since repeatedly re-triggering the enter-the-battlefield destroy effect can grind opponents out. In Commander, it is especially nasty alongside creature reanimation, token-synergy shells that need time, or stax-adjacent builds that punish mana acceleration. The flavor is pure predatory nuisance: a hulking beast that mauls metal and makes artificers work through the mud.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.06 - $1.56
At the current market price of $1.25.
Average Time to Sell
3 days
At the current market price of $1.25.

Public Decks Using This Card

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Character Background

Manglehorn is a deceptively simple green Beast that does two important things for a midrange or tempo plan: it answers a problem artifact on entry and slows every future artifact your opponents deploy by making them come in tapped. That means it is excellent at buying time against treasure engines, equipment, mana rocks, and artifact-based combo setups, especially when you want to keep pressure on while disrupting development. In gameplay terms, it fits best in value-oriented green decks that can leverage a 2/2 body as a relevant blocker or attacker while incidentally turning off artifact speed. It also pairs well with blink or recursion effects, since repeatedly re-triggering the enter-the-battlefield destroy effect can grind opponents out. In Commander, it is especially nasty alongside creature reanimation, token-synergy shells that need time, or stax-adjacent builds that punish mana acceleration. The flavor is pure predatory nuisance: a hulking beast that mauls metal and makes artificers work through the mud.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:49 UTC

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