Home / Magic: The Gathering / Adventures in the Forgotten Realms / The Deck of Many Things
The Deck of Many Things
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Artifact

The Deck of Many Things

mythic · Legendary Artifact · Adventures in the Forgotten Realms
$4.97
Low
$5.85
Market
$7.31
High

Oracle Text

{2}, {T}: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.
1—9 | Return a card at random from your graveyard to your hand.
10—19 | Draw two cards.
20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Card Details

-/-Power / Toughness
{5}Mana Cost
7Prints

Character Background

The Deck of Many Things is a quintessential high-variance value engine that best suits control or midrange decks willing to play a long game and absorb some chaos for powerful upside. In an Adventures in the Forgotten Realms setting, it feels like a literal gamble with fate: the bigger your hand, the harsher the downside, but that tension is also part of its appeal. The ideal use is to deploy it when your hand is already low, so you maximize the chance of a favorable d20 result without risking a devastating discard. Deckbuilding-wise, it pairs well with graveyard-focused shells that can capitalize on the 1–9 mode by turning random recursion into real card advantage, and with effects that let you dump cards early so the hand-size penalty is manageable. The 10–19 mode is clean refill, while the 20 can steal an opposing finisher and threaten an immediate win-con sequence.

Generated using gpt-5.4-mini

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Suggested Pricing
$4.97 - $7.31
At the current market price of $5.85.
Average Time to Sell
3 days
At the current market price of $5.85.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

The Deck of Many Things is a quintessential high-variance value engine that best suits control or midrange decks willing to play a long game and absorb some chaos for powerful upside. In an Adventures in the Forgotten Realms setting, it feels like a literal gamble with fate: the bigger your hand, the harsher the downside, but that tension is also part of its appeal. The ideal use is to deploy it when your hand is already low, so you maximize the chance of a favorable d20 result without risking a devastating discard. Deckbuilding-wise, it pairs well with graveyard-focused shells that can capitalize on the 1–9 mode by turning random recursion into real card advantage, and with effects that let you dump cards early so the hand-size penalty is manageable. The 10–19 mode is clean refill, while the 20 can steal an opposing finisher and threaten an immediate win-con sequence.

Generated using gpt-5.4-mini · Updated at 2026-08-21 17:10:45 UTC

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