Home / Magic: The Gathering / Adventures in the Forgotten Realms / Lair of the Hydra
Lair of the Hydra
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Lair of the Hydra

rare · Land · Adventures in the Forgotten Realms
$1.40
Low
$1.65
Market
$2.06
High

Oracle Text

If you control two or more other lands, this land enters tapped.
{T}: Add {G}.
{X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Lair of the Hydra is a clean, flexible threat for green midrange and ramp strategies, turning a mana base slot into both acceleration and late-game pressure. Early, it usually behaves like a tapped Forest once you already have two lands, which makes it slightly slower on tempo, but the tradeoff is that it preserves spell density while giving you inevitability later. In games that stall, its {X}{G} activation lets excess mana become a scalable Hydra attacker, forcing control decks to keep answering a land they cannot easily strip away. It pairs especially well with mana dorks, land ramp, and effects that untap lands, since those help you animate it for larger bursts while still developing normally. Deckbuilding tip: include enough green sources to cast it naturally and consider combat tricks or +1/+1 counter synergies, since a surprise land-creature can end games quickly once blockers are exhausted.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.40 - $2.06
At the current market price of $1.65.
Average Time to Sell
3 days
At the current market price of $1.65.

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Character Background

Lair of the Hydra is a clean, flexible threat for green midrange and ramp strategies, turning a mana base slot into both acceleration and late-game pressure. Early, it usually behaves like a tapped Forest once you already have two lands, which makes it slightly slower on tempo, but the tradeoff is that it preserves spell density while giving you inevitability later. In games that stall, its {X}{G} activation lets excess mana become a scalable Hydra attacker, forcing control decks to keep answering a land they cannot easily strip away. It pairs especially well with mana dorks, land ramp, and effects that untap lands, since those help you animate it for larger bursts while still developing normally. Deckbuilding tip: include enough green sources to cast it naturally and consider combat tricks or +1/+1 counter synergies, since a surprise land-creature can end games quickly once blockers are exhausted.

Generated using gpt-5.4-mini · Updated at 2026-08-27 21:10:43 UTC

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