Home / Magic: The Gathering / Adventures in the Forgotten Realms / Herald of Hadar
Herald of Hadar
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Human Warlock

Herald of Hadar

common · Creature — Human Warlock · Adventures in the Forgotten Realms
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

Circle of Death — {5}{B}: Roll a d20.
1—9 | Each opponent loses 2 life.
10—19 | Each opponent loses 2 life and you gain 2 life.
20 | Each opponent loses 2 life and you gain 2 life. Create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Card Details

4/4Power / Toughness
{4}{B}Mana Cost
1Prints

Character Background

Herald of Hadar is a straightforward but resilient black value creature that fits best in slower control or midrange shells, where its 4/4 body can stabilize the board while its Circle of Death gives you a mana sink later in the game. The ability is expensive at {5}{B}, so you want decks that can naturally reach six mana or generate extra resources, making Treasure, ramp, and mana-fixing especially attractive. In practice, even the low roll matters because it still drains each opponent for 2, but the real payoff comes from repeatable life swing and the possibility of Treasures on a natural 20. Pairing it with dice-rolling support from Adventures in the Forgotten Realms or cards that reward life loss and gain can turn it into a steady grind engine. Thematically, it feels like a sinister emissary spreading Hadar’s influence through inevitability rather than explosiveness, which matches its role as a durable, incremental threat.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

Public Decks Using This Card

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Character Background

Herald of Hadar is a straightforward but resilient black value creature that fits best in slower control or midrange shells, where its 4/4 body can stabilize the board while its Circle of Death gives you a mana sink later in the game. The ability is expensive at {5}{B}, so you want decks that can naturally reach six mana or generate extra resources, making Treasure, ramp, and mana-fixing especially attractive. In practice, even the low roll matters because it still drains each opponent for 2, but the real payoff comes from repeatable life swing and the possibility of Treasures on a natural 20. Pairing it with dice-rolling support from Adventures in the Forgotten Realms or cards that reward life loss and gain can turn it into a steady grind engine. Thematically, it feels like a sinister emissary spreading Hadar’s influence through inevitability rather than explosiveness, which matches its role as a durable, incremental threat.

Generated using gpt-5.4-mini · Updated at 2026-08-28 03:40:43 UTC

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