Viewing offers in Near Mint condition
Contact Other Plane
Oracle Text
Roll a d20.
1—9 | Draw two cards.
10—19 | Scry 2, then draw two cards.
20 | Scry 3, then draw three cards.
Card Details
Character Background
Contact Other Plane is a classic blue value spell that feels right at home in a control or combo shell: you pay four mana at instant speed, accept a little variance, and usually come away ahead on cards. Even the low roll is respectable at two fresh cards, while the middle result adds scrying to help smooth your next draw steps, and the natural high roll can snowball into a huge refill. In practice, this card shines best when your deck can manipulate fate a bit—think deckbuilding around top-deck control, extra scry, or reroll-style effects that improve odds and consistency. It also pairs well with flash-heavy game plans, letting you hold up interaction and cast it only if the table stays quiet. In Commander, especially, it is a solid mana sink for slower blue decks that want reliable gas without committing to a permanent on board.
Generated using gpt-5.4-mini
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Character Background
Contact Other Plane is a classic blue value spell that feels right at home in a control or combo shell: you pay four mana at instant speed, accept a little variance, and usually come away ahead on cards. Even the low roll is respectable at two fresh cards, while the middle result adds scrying to help smooth your next draw steps, and the natural high roll can snowball into a huge refill. In practice, this card shines best when your deck can manipulate fate a bit—think deckbuilding around top-deck control, extra scry, or reroll-style effects that improve odds and consistency. It also pairs well with flash-heavy game plans, letting you hold up interaction and cast it only if the table stays quiet. In Commander, especially, it is a solid mana sink for slower blue decks that want reliable gas without committing to a permanent on board.
Generated using gpt-5.4-mini · Updated at 2026-08-21 16:40:47 UTC
