Home / Magic: The Gathering / Adventures in the Forgotten Realms / A-Cloister Gargoyle
A-Cloister Gargoyle
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact Creature — Gargoyle

A-Cloister Gargoyle

uncommon · Artifact Creature — Gargoyle · Adventures in the Forgotten Realms
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

When Cloister Gargoyle enters, venture into the dungeon. (Enter the first room or advance to the next room.)
As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

Card Details

0/3Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

A-Cloister Gargoyle fits best in a value-oriented control or midrange shell that can reliably finish a dungeon and turn a modest two-mana blocker into a legitimate airborne threat. On entry, it immediately advances your dungeon plan, so even before the payoff it replaces itself in board development by helping you reach room triggers faster. Once a dungeon is completed, the Gargoyle becomes a 3/3 flyer for {1}{W}, which is an excellent rate and a real clock in stalled games. That makes it especially appealing in decks already built around venture cards, where its role is both defense and eventual finisher. Pair it with repeatable venture enablers or dungeon-speeding cards like other venture creatures and cheap blink effects, since re-entering can advance you further or set up more room triggers. In lore terms, it evokes a watchful stone sentinel awakening from a cloistered vigil, patient until the dungeon’s rites unlock its true purpose.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

A-Cloister Gargoyle fits best in a value-oriented control or midrange shell that can reliably finish a dungeon and turn a modest two-mana blocker into a legitimate airborne threat. On entry, it immediately advances your dungeon plan, so even before the payoff it replaces itself in board development by helping you reach room triggers faster. Once a dungeon is completed, the Gargoyle becomes a 3/3 flyer for {1}{W}, which is an excellent rate and a real clock in stalled games. That makes it especially appealing in decks already built around venture cards, where its role is both defense and eventual finisher. Pair it with repeatable venture enablers or dungeon-speeding cards like other venture creatures and cheap blink effects, since re-entering can advance you further or set up more room triggers. In lore terms, it evokes a watchful stone sentinel awakening from a cloistered vigil, patient until the dungeon’s rites unlock its true purpose.

Generated using gpt-5.4-mini · Updated at 2026-08-28 03:40:45 UTC

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