Home / Magic: The Gathering / Forgotten Realms Commander / Wild-Magic Sorcerer
Wild-Magic Sorcerer
NM
LP
MP
HP

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rare · Creature — Orc Shaman Sorcerer

Wild-Magic Sorcerer

rare · Creature — Orc Shaman Sorcerer · Forgotten Realms Commander
$5.98
Low
$7.03
Market
$8.79
High

Oracle Text

The first spell you cast from exile each turn has cascade. (When you cast your first spell from exile, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Card Details

4/3Power / Toughness
{3}{R}Mana Cost
5Prints

Character Background

Wild-Magic Sorcerer is a payoff card for explosive value and combo-leaning tempo, especially in decks that can repeatedly cast spells from exile. A 4/3 for four mana is already respectable, but the real power is turning your first exiled spell each turn into a cascade trigger, effectively chaining mana into board presence, removal, or more spells. It shines with impulse-draw engines like Jeska’s Will, Reckless Impulse, Light Up the Stage, and social-command zone cards that let you play from exile. In Commander, pair it with low-curve spells and a high density of cheap hits so cascade reliably finds something impactful rather than a dead draw. Thematically, it feels like an Orc shaman barely containing volatile arcane surges, and that chaos is exactly the point: you want a deck built to convert random momentum into pressure. Protect it, then keep the exile fuel coming.

Generated using gpt-5.4-mini

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Suggested Pricing
$5.98 - $8.79
At the current market price of $7.03.
Average Time to Sell
3 days
At the current market price of $7.03.

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Character Background

Wild-Magic Sorcerer is a payoff card for explosive value and combo-leaning tempo, especially in decks that can repeatedly cast spells from exile. A 4/3 for four mana is already respectable, but the real power is turning your first exiled spell each turn into a cascade trigger, effectively chaining mana into board presence, removal, or more spells. It shines with impulse-draw engines like Jeska’s Will, Reckless Impulse, Light Up the Stage, and social-command zone cards that let you play from exile. In Commander, pair it with low-curve spells and a high density of cheap hits so cascade reliably finds something impactful rather than a dead draw. Thematically, it feels like an Orc shaman barely containing volatile arcane surges, and that chaos is exactly the point: you want a deck built to convert random momentum into pressure. Protect it, then keep the exile fuel coming.

Generated using gpt-5.4-mini · Updated at 2026-08-21 17:10:45 UTC

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