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What Must Be Done
Oracle Text
Choose one —
• Let the World Burn — Destroy all artifacts and creatures.
• Release Juno — Return target historic permanent card from your graveyard to the battlefield. It enters with two additional +1/+1 counters on it if it's a creature. (Artifacts, legendaries, and Sagas are historic.)
Card Details
Character Background
What Must Be Done is a quintessential control finisher in Magic: The Gathering’s Assassin’s Creed set, a sorcery that asks you to decide between annihilation and restoration. In a board-stalled game, “Let the World Burn” is a brutal reset that clears away artifacts and creatures, making it especially punishing against midrange decks that overextend into permanents. The other mode, “Release Juno,” gives the card strong value-game flexibility by reanimating any historic permanent, which means legends, artifacts, and Sagas all become attractive targets. Deckbuilders should lean into historic-heavy shells with self-mill, discard outlets, or sacrifice effects so this can double as a recovery spell after a sweeper. It also pairs well with creatures or artifacts that have enters-the-battlefield triggers, since returning them can generate immediate advantage. Overall, this card best supports control and slower value decks that can survive to five mana and then convert one spell into either a full reset or a huge tempo swing.
Generated using gpt-5.4-mini
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Character Background
What Must Be Done is a quintessential control finisher in Magic: The Gathering’s Assassin’s Creed set, a sorcery that asks you to decide between annihilation and restoration. In a board-stalled game, “Let the World Burn” is a brutal reset that clears away artifacts and creatures, making it especially punishing against midrange decks that overextend into permanents. The other mode, “Release Juno,” gives the card strong value-game flexibility by reanimating any historic permanent, which means legends, artifacts, and Sagas all become attractive targets. Deckbuilders should lean into historic-heavy shells with self-mill, discard outlets, or sacrifice effects so this can double as a recovery spell after a sweeper. It also pairs well with creatures or artifacts that have enters-the-battlefield triggers, since returning them can generate immediate advantage. Overall, this card best supports control and slower value decks that can survive to five mana and then convert one spell into either a full reset or a huge tempo swing.
Generated using gpt-5.4-mini · Updated at 2026-08-11 18:40:43 UTC
