Home / Magic: The Gathering / Assassin's Creed / Sword of Light and Shadow
Sword of Light and Shadow
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Artifact — Equipment

Sword of Light and Shadow

mythic · Artifact — Equipment · Assassin's Creed
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Equipped creature gets +2/+2 and has protection from white and from black.
Whenever equipped creature deals combat damage to a player, you gain 3 life and you may return up to one target creature card from your graveyard to your hand.
Equip {2}

Card Details

-/-Power / Toughness
{3}Mana Cost
1Prints

Character Background

Sword of Light and Shadow is a quintessential value-engine Equipment that rewards steady combat, resilient threats, and attrition-focused game plans, especially midrange and control shells that want one threat to do multiple jobs. The +2/+2 boost is solid, but the real power lies in the protection from white and black, which makes the wielder hard to remove through many common removal suites and often lets them swing through blockers in those colors. Once combat damage connects, you gain 3 life and rebuy a creature from your graveyard to hand, turning every hit into a small recursion loop that grinds opponents out over time. It pairs especially well with evasive creatures, vigilant lifelinkers, or self-mill/value creatures that you’re happy to recur repeatedly. In Commander, it shines in decks that can protect one key attacker and keep mana open for equip costs, while in 60-card formats it’s best when you can consistently force safe combat and leverage the grind.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Sword of Light and Shadow is a quintessential value-engine Equipment that rewards steady combat, resilient threats, and attrition-focused game plans, especially midrange and control shells that want one threat to do multiple jobs. The +2/+2 boost is solid, but the real power lies in the protection from white and black, which makes the wielder hard to remove through many common removal suites and often lets them swing through blockers in those colors. Once combat damage connects, you gain 3 life and rebuy a creature from your graveyard to hand, turning every hit into a small recursion loop that grinds opponents out over time. It pairs especially well with evasive creatures, vigilant lifelinkers, or self-mill/value creatures that you’re happy to recur repeatedly. In Commander, it shines in decks that can protect one key attacker and keep mana open for equip costs, while in 60-card formats it’s best when you can consistently force safe combat and leverage the grind.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:10:47 UTC

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