Monastery Raid
Mana Cost:
Type: Sorcery
Oracle Text:
Freerunning {X}{R} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Exile the top two cards of your library. If this spell's freerunning cost was paid, exile the top X cards of your library instead. You may play the exiled cards until the end of your next turn.
Power/Toughness: -/-
Rarity: uncommon
Prints: View all prints (1) →
Expansion: Assassin's Creed
Price ( USD): $0.10
USD: $0.10 · EUR: €0.10
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Monastery Raid is a value-and-tempo engine that reads like a raid bonus for an Assassin deck: cast it normally for {2}{R} to dig two and gain a rolling window to play what you exile, or pay the freerunning cost after you’ve dealt combat damage with an Assassin or an Assassin commander to exile X cards and dramatically increase your options. The card best supports a tempo/value plan—think low-curve red spell decks or aggressive-midrange lists that convert early combat damage into card advantage—rather than pure control. Deckbuilding tip: prioritize cheap, high-impact plays (two- and three-mana threats, burn, or utility lands) and include evasive Assassins or cheap ways to grant evasion (combat tricks, auras/equipment) so you can reliably trigger freerunning; pair with top-deck manipulators like Ponder/Brainstorm-style effects and mana acceleration so you can actually cast the exiled spells. In multiplayer or Commander, Monastery Raid rewards aggressive commander damage lines and a tight build tuned to exploit extra plays across two turns.
Generated using gpt-5-mini · Updated at 2026-05-16 13:40:43 UTC
