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Mjölnir, Storm Hammer
Oracle Text
When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip {4}
Card Details
Character Background
Mjölnir, Storm Hammer fits best in a tempo-to-midrange game plan, where you want one dominant legendary threat to keep pressure on the board while disrupting the opponent’s defenses. The free attach on entry is a huge efficiency boost, especially in a deck built around legendary creatures with evasion, vigilance, or combat triggers, since every attack both soft-locks a blocker and converts that tap into direct damage to all opponents. In multiplayer, this can snowball quickly: tapping one creature per opponent each turn incidentally punishes go-wide boards and turns combat into reach. Deckbuilding-wise, pair it with legendary creatures that attack safely and repeatedly—indestructible, flying, or first strike bodies are ideal—and consider cards that grant extra combats or untap your attacker to maximize the trigger. The equip cost is steep, so favor decks that can exploit the immediate attach and protect the chosen carrier.
Generated using gpt-5.4-mini
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Character Background
Mjölnir, Storm Hammer fits best in a tempo-to-midrange game plan, where you want one dominant legendary threat to keep pressure on the board while disrupting the opponent’s defenses. The free attach on entry is a huge efficiency boost, especially in a deck built around legendary creatures with evasion, vigilance, or combat triggers, since every attack both soft-locks a blocker and converts that tap into direct damage to all opponents. In multiplayer, this can snowball quickly: tapping one creature per opponent each turn incidentally punishes go-wide boards and turns combat into reach. Deckbuilding-wise, pair it with legendary creatures that attack safely and repeatedly—indestructible, flying, or first strike bodies are ideal—and consider cards that grant extra combats or untap your attacker to maximize the trigger. The equip cost is steep, so favor decks that can exploit the immediate attach and protect the chosen carrier.
Generated using gpt-5.4-mini · Updated at 2026-08-11 10:10:42 UTC
