Home / Magic: The Gathering / Assassin's Creed / Mjölnir, Storm Hammer
Mjölnir, Storm Hammer
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Artifact — Equipment

Mjölnir, Storm Hammer

rare · Legendary Artifact — Equipment · Assassin's Creed
$2.40
Low
$2.82
Market
$3.53
High

Oracle Text

When Mjölnir enters, attach it to target legendary creature you control.
Whenever equipped creature attacks, tap target creature defending player controls and put a stun counter on it. Then Mjölnir deals damage to each opponent equal to the number of tapped creatures that opponent controls.
Equip {4}

Card Details

-/-Power / Toughness
{4}Mana Cost
1Prints

Character Background

Mjölnir, Storm Hammer is a clean fit for a midrange-control or tap-down tempo plan, especially in Commander where legendary creatures are plentiful and the free attach trigger helps offset its steep equip cost. The card rewards you for turning a single attacker into a repeated source of pressure: each swing locks down a key blocker, adds a stun counter, and then converts all tapped creatures your opponents control into splash damage. That makes it strongest in decks that can force combat to matter, such as builds with vigilance, extra combat steps, or creatures that naturally survive the front line while attacking. It pairs well with legendary evasive threats like commanders that fly, menace, or generate tokens, since the hammer only needs one reliable wielder. Against creature-heavy tables, it can snowball quickly by softening defenses and punishing boards already tapped from attacking or activating abilities.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.40 - $3.53
At the current market price of $2.82.
Average Time to Sell
3 days
At the current market price of $2.82.

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Character Background

Mjölnir, Storm Hammer is a clean fit for a midrange-control or tap-down tempo plan, especially in Commander where legendary creatures are plentiful and the free attach trigger helps offset its steep equip cost. The card rewards you for turning a single attacker into a repeated source of pressure: each swing locks down a key blocker, adds a stun counter, and then converts all tapped creatures your opponents control into splash damage. That makes it strongest in decks that can force combat to matter, such as builds with vigilance, extra combat steps, or creatures that naturally survive the front line while attacking. It pairs well with legendary evasive threats like commanders that fly, menace, or generate tokens, since the hammer only needs one reliable wielder. Against creature-heavy tables, it can snowball quickly by softening defenses and punishing boards already tapped from attacking or activating abilities.

Generated using gpt-5.4-mini · Updated at 2026-08-11 19:10:45 UTC

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