Conspiracy

Conspiracy

Mana Cost: {3}{B}{B}

Type: Enchantment

Oracle Text:
As this enchantment enters, choose a creature type.
Creatures you control are the chosen type. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Assassin's Creed

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Conspiracy is a quietly powerful tribal enabler that best supports value and combo-oriented black decks, especially those built around a single creature type. By naming a creature type as it enters, it turns every creature you control into that type, and it even reshapes your hand and library by changing your creature spells and owned creature cards that aren’t on the battlefield. That makes it ideal for smoothing tribal payoffs like lords, typal draw engines, or sacrifice loops that care about a shared subtype. In practice, it can also let a deck “cheat” around awkward creature identities, making off-tribe utility bodies count for your synergies. The Assassin’s Creed framing suits the card well: a hidden network where every operative serves the same cause. Because it costs five mana, it is strongest in slower midrange or control shells that can afford a setup turn before converting a board full of seemingly unrelated creatures into a unified engine.

Generated using gpt-5-mini · Updated at 2026-05-17 13:19:06 UTC