Chain Assassination

Chain Assassination

Mana Cost: {2}{B}{B}

Type: Instant

Oracle Text:
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card.

Power/Toughness: -/-

Rarity: uncommon

Prints: View all prints (1) →

Expansion: Assassin's Creed

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Chain Assassination is a compact, thematic removal spell that rewards hit‑and‑run play: for four mana it’s a reliable destroy effect, but if an Assassin or your commander dealt combat damage this turn you can freerun it for just {1}{B}, turning it into a tempo‑saving two‑mana instant. It fits best in tempo or midrange/value strategies that can consistently connect with evasive attackers or a repeatable commander, and it doubles as a combat trick to punish blockers or finish off a threat. Deckbuilding tip: include low‑cost evasive Assassins (fliers, unblockable, menace) or ways to force damage through so you hit the freerunning threshold, and pair the card with a sacrifice outlet or token chump plan to guarantee “another creature died this turn” and net the card draw. Use it to convert aggressive damage into removal and card advantage, sequencing earlier kills or sacrifices before you cast it to maximize value.

Generated using gpt-5-mini · Updated at 2026-05-16 16:20:46 UTC