Home / Magic: The Gathering / Assassin's Creed / Caduceus, Staff of Hermes
Caduceus, Staff of Hermes
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Artifact — Equipment

Caduceus, Staff of Hermes

rare · Legendary Artifact — Equipment · Assassin's Creed
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Equipped creature has lifelink.
As long as you have 30 or more life, equipped creature gets +5/+5 and has indestructible and "Prevent all damage that would be dealt to this creature."
Equip {W}{W}

Card Details

-/-Power / Toughness
{2}{W}Mana Cost
1Prints

Character Background

Caduceus, Staff of Hermes is a classic stabilizer for white decks that want to turn a small threat into a rapidly snowballing lifelink engine. In Assassin’s Creed flavor, the Staff of Hermes evokes speed, healing, and ancient power, and the card reflects that by rewarding you for reaching 30 life with a huge defensive and offensive upgrade: +5/+5, indestructible, and damage prevention on the equipped creature. That makes it especially strong in control or midrange shells that naturally extend the game, but it can also be a finisher in lifegain-focused value decks. Pair it with cheap evasive creatures, especially flyers or unblockable bodies, so the Equipment can connect safely and keep your life total high. It’s also excellent with repeatable lifegain cards, since once you cross 30 life, even modest creatures become nearly impossible to remove and can end games quickly through a protected, lifelinking clock.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

Caduceus, Staff of Hermes is a classic stabilizer for white decks that want to turn a small threat into a rapidly snowballing lifelink engine. In Assassin’s Creed flavor, the Staff of Hermes evokes speed, healing, and ancient power, and the card reflects that by rewarding you for reaching 30 life with a huge defensive and offensive upgrade: +5/+5, indestructible, and damage prevention on the equipped creature. That makes it especially strong in control or midrange shells that naturally extend the game, but it can also be a finisher in lifegain-focused value decks. Pair it with cheap evasive creatures, especially flyers or unblockable bodies, so the Equipment can connect safely and keep your life total high. It’s also excellent with repeatable lifegain cards, since once you cross 30 life, even modest creatures become nearly impossible to remove and can end games quickly through a protected, lifelinking clock.

Generated using gpt-5.4-mini · Updated at 2026-08-11 12:40:42 UTC

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