Bleeding Effect

Bleeding Effect

Mana Cost: {2}{W}{B}

Type: Enchantment

Oracle Text:
At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Power/Toughness: -/-

Rarity: uncommon

Prints: View all prints (1) →

Expansion: Assassin's Creed

Price ( USD): $0.29

USD: $0.29 · EUR: €0.14

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Bleeding Effect is a slow-building, flexible engine that best supports midrange/value and aristocrat-style strategies rather than pure aggro: it rewards a graveyard-centric plan by turning dead bodies into a rotating menu of combat abilities—flying, first strike, lifelink, deathtouch, indestructible, etc.—each turn’s bonus depending on what creature cards lie in your yard. In practice it’s excellent in a reanimator or sacrifice shell: use targeted tutors like Entomb or Buried Alive to seed any one keyword you need, or cheap self-mill and sacrifice outlets to reliably keep multiple keywords available, then Reanimate or Unearth threats for tempo while the rest of your board gains evasive or lethal traits. Deckbuilding tip: include several low-cost, single-keyword creatures (a flying or deathtouch one-drop, a lifelink two-drop) and canonical graveyard enablers so Bleeding Effect is consistently active; it also doubles as a surprise combat trick in the late game where granting vigilance, indestructible, or double strike can swing trades in your favor.

Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC