Assassin's Trophy

Assassin's Trophy

Mana Cost: {B}{G}

Type: Instant

Oracle Text:
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Power/Toughness: -/-

Rarity: rare

Prints: View all prints (1) →

Expansion: Assassin's Creed

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Assassin's Trophy reads like a stealthy, pragmatic assassin in card form: for two mana you can eliminate virtually any opposing permanent, which makes it a powerhouse for midrange/control strategies that prize efficient, catch‑all answers and tempo swings. Because the opponent may fetch a basic and put it straight onto the battlefield, Trophy trades a clean kill for a mitigated tempo loss rather than outright card advantage, so use it to neutralize game‑defining threats (planeswalkers, enchantments, combo pieces) or to disrupt tempo plays. Deckbuilding tip: include 2–4 copies in BG/Jund midrange lists and pair it with resilient value engines—Tarmogoyf, planeswalkers, or recursive threats—so removal turns into lasting board superiority. Gameplay tip: cast at end step to maximize surprise and minimize your own exposure; against nonbasic‑heavy metas it shines in the maindeck, while you may sideboard differently when Blood Moon or heavy basic‑land synergies are anticipated. Thematically, it feels like a precise strike that leaves only a convenient alibi behind.

Generated using gpt-5-mini · Updated at 2026-05-16 20:40:45 UTC