Home / Magic: The Gathering / Fifth Edition / Evil Eye of Orms-by-Gore
Evil Eye of Orms-by-Gore
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Eye

Evil Eye of Orms-by-Gore

uncommon · Creature — Eye · Fifth Edition
$0.23
Low
$0.27
Market
$0.34
High

Oracle Text

Non-Eye creatures you control can't attack.
This creature can't be blocked except by Walls.

Card Details

3/6Power / Toughness
{4}{B}Mana Cost
5Prints

Character Background

Evil Eye of Orms-by-Gore is a classic oddball control creature that turns combat into a narrow, oppressive affair: your non-Eye creatures are locked out of attacking, but the Eye itself is a sturdy 3/6 that slips past almost everything except Walls. In gameplay terms, it best supports a control or prison-style plan, especially in slower black decks that want to survive, stabilize, and win through a single resilient threat. The practical deckbuilding tip is to pair it with Eye creatures, token makers that can defend instead of attack, or sacrifice/value engines that don’t care about combat at all; if you include a few Eye synergies, the drawback becomes far less painful. Lore-wise, the card feels like a predatory, all-seeing curse from Dominaria’s old horrors, watching the battlefield while denying others the right to charge in. It rewards patience, board control, and careful construction over raw aggression.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.23 - $0.34
At the current market price of $0.27.
Average Time to Sell
3 days
At the current market price of $0.27.

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Character Background

Evil Eye of Orms-by-Gore is a classic oddball control creature that turns combat into a narrow, oppressive affair: your non-Eye creatures are locked out of attacking, but the Eye itself is a sturdy 3/6 that slips past almost everything except Walls. In gameplay terms, it best supports a control or prison-style plan, especially in slower black decks that want to survive, stabilize, and win through a single resilient threat. The practical deckbuilding tip is to pair it with Eye creatures, token makers that can defend instead of attack, or sacrifice/value engines that don’t care about combat at all; if you include a few Eye synergies, the drawback becomes far less painful. Lore-wise, the card feels like a predatory, all-seeing curse from Dominaria’s old horrors, watching the battlefield while denying others the right to charge in. It rewards patience, board control, and careful construction over raw aggression.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:10:45 UTC

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