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Inferno
Oracle Text
Inferno deals 6 damage to each creature and each player.
Card Details
Character Background
Inferno is one of the most brutally straightforward sweepers from early Magic, a red spell that turns the battlefield into a scorched earth and leaves nearly nothing standing. At seven mana, it fits best in slower control or prison-style red decks that can survive long enough to reach the late game, then reset everything at once. Because it hits each player for 6 as well as every creature, it can function as both a board wipe and a finisher, often ending games immediately when you have a life cushion or your opponent is already pressured. Deckbuilding-wise, pair it with life gain, damage prevention, or cards that leave you ahead after mass destruction, such as creatures that are indestructible or effects that recur threats from the graveyard. It is also especially punishing against swarm aggro and token decks, making it a powerful metagame call rather than an all-purpose staple.
Generated using gpt-5.4-mini
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Character Background
Inferno is one of the most brutally straightforward sweepers from early Magic, a red spell that turns the battlefield into a scorched earth and leaves nearly nothing standing. At seven mana, it fits best in slower control or prison-style red decks that can survive long enough to reach the late game, then reset everything at once. Because it hits each player for 6 as well as every creature, it can function as both a board wipe and a finisher, often ending games immediately when you have a life cushion or your opponent is already pressured. Deckbuilding-wise, pair it with life gain, damage prevention, or cards that leave you ahead after mass destruction, such as creatures that are indestructible or effects that recur threats from the graveyard. It is also especially punishing against swarm aggro and token decks, making it a powerful metagame call rather than an all-purpose staple.
Generated using gpt-5.4-mini · Updated at 2026-09-14 07:10:42 UTC
