Home / Magic: The Gathering / Fourth Edition Foreign Black Border / Armageddon Clock
Armageddon Clock
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact

Armageddon Clock

rare · Artifact · Fourth Edition Foreign Black Border
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

At the beginning of your upkeep, put a doom counter on this artifact.
At the beginning of your draw step, this artifact deals damage equal to the number of doom counters on it to each player.
{4}: Remove a doom counter from this artifact. Any player may activate this ability but only during any upkeep step.

Card Details

-/-Power / Toughness
{6}Mana Cost
7Prints

Character Background

Armageddon Clock is a classic slow-burn artifact that best fits a control or attrition plan, where you can survive longer than everyone else and turn the game into a race the opponent can’t win. Its doom counters make it feel like a ticking apocalypse: each upkeep the pressure rises, and each draw step punishes the whole table harder. Because any player can remove counters during upkeep, the card creates a tense political mini-game, so you want to pair it with effects that tax mana, limit untaps, or otherwise make paying {4} awkward. Artifact recursion and protection are also valuable, since keeping the Clock on the field is everything. In deckbuilding, it works especially well alongside life gain, damage prevention, or cards that break parity so you can absorb the symmetrical damage while opponents cannot. If you can accelerate it out early and then lock the board, the Clock becomes a steady inevitability engine rather than a liability.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Armageddon Clock is a classic slow-burn artifact that best fits a control or attrition plan, where you can survive longer than everyone else and turn the game into a race the opponent can’t win. Its doom counters make it feel like a ticking apocalypse: each upkeep the pressure rises, and each draw step punishes the whole table harder. Because any player can remove counters during upkeep, the card creates a tense political mini-game, so you want to pair it with effects that tax mana, limit untaps, or otherwise make paying {4} awkward. Artifact recursion and protection are also valuable, since keeping the Clock on the field is everything. In deckbuilding, it works especially well alongside life gain, damage prevention, or cards that break parity so you can absorb the symmetrical damage while opponents cannot. If you can accelerate it out early and then lock the board, the Clock becomes a steady inevitability engine rather than a liability.

Generated using gpt-5.4-mini · Updated at 2026-09-16 10:10:43 UTC

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