Home / Magic: The Gathering / Warhammer 40,000 Commander / New Horizons
New Horizons
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

New Horizons

common · Enchantment — Aura · Warhammer 40,000 Commander
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Enchant land
When this Aura enters, put a +1/+1 counter on target creature you control.
Enchanted land has "{T}: Add two mana of any one color."

Card Details

-/-Power / Toughness
{2}{G}Mana Cost
7Prints

Character Background

New Horizons is a clean, flexible value engine for green decks that want to accelerate without fully committing to fragile mana creatures. In practice, it best supports midrange and ramp game plans, because paying three mana for an Aura that immediately replaces itself with a +1/+1 counter while turning a land into a two-mana source creates both board presence and explosive development. The counter matters more than it first appears: it can push a key attacker out of burn range, grow an evasive threat, or help evolve-style synergies if your deck cares about counters. For deckbuilding, pair it with lands you can safely enchant early and with high-impact spells that benefit from jumping from three to five mana quickly. It also plays well in low-curve green-white or green-blue shells that can protect their board and leverage the tempo swing from untapping into extra mana.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

New Horizons is a clean, flexible value engine for green decks that want to accelerate without fully committing to fragile mana creatures. In practice, it best supports midrange and ramp game plans, because paying three mana for an Aura that immediately replaces itself with a +1/+1 counter while turning a land into a two-mana source creates both board presence and explosive development. The counter matters more than it first appears: it can push a key attacker out of burn range, grow an evasive threat, or help evolve-style synergies if your deck cares about counters. For deckbuilding, pair it with lands you can safely enchant early and with high-impact spells that benefit from jumping from three to five mana quickly. It also plays well in low-curve green-white or green-blue shells that can protect their board and leverage the tempo swing from untapping into extra mana.

Generated using gpt-5.4-mini · Updated at 2026-08-11 12:10:45 UTC

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