Home / Magic: The Gathering / Revised Edition / Green Ward
Green Ward
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Green Ward

uncommon · Enchantment — Aura · Revised Edition
$0.23
Low
$0.27
Market
$0.34
High

Oracle Text

Enchant creature
Enchanted creature has protection from green. This effect doesn't remove this Aura.

Card Details

-/-Power / Toughness
{W}Mana Cost
12Prints

Character Background

Green Ward is a deceptively efficient protective Aura that fits best in tempo or control shells, where a single creature can carry the game while dodging a whole color’s worth of interaction. By granting protection from green without removing itself, it can blank green blockers, shut off green removal like fight effects, and make your key threat effectively untouchable by many midrange boards. In practice, it pairs well with evasive white creatures, voltron-style commanders, or any deck trying to force damage through a field of oversized green bodies. It also has subtle anti-synergy to note: because protection can stop Auras and Equipment interactions from green sources, choose targets carefully if your plan relies on layering buffs. In Limited, it is especially strong against ramp-heavy decks, where one protected attacker can punish slow stabilization and turn a stalled board into a clock.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.23 - $0.34
At the current market price of $0.27.
Average Time to Sell
3 days
At the current market price of $0.27.

Public Decks Using This Card

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Character Background

Green Ward is a deceptively efficient protective Aura that fits best in tempo or control shells, where a single creature can carry the game while dodging a whole color’s worth of interaction. By granting protection from green without removing itself, it can blank green blockers, shut off green removal like fight effects, and make your key threat effectively untouchable by many midrange boards. In practice, it pairs well with evasive white creatures, voltron-style commanders, or any deck trying to force damage through a field of oversized green bodies. It also has subtle anti-synergy to note: because protection can stop Auras and Equipment interactions from green sources, choose targets carefully if your plan relies on layering buffs. In Limited, it is especially strong against ramp-heavy decks, where one protected attacker can punish slow stabilization and turn a stalled board into a clock.

Generated using gpt-5.4-mini · Updated at 2026-10-09 12:10:44 UTC

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