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Will-o'-the-Wisp
Oracle Text
Flying (This creature can't be blocked except by creatures with flying or reach.)
{B}: Regenerate this creature. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Card Details
Character Background
Will-o'-the-Wisp is a classic Magic annoyance: a one-mana Spirit that slips through the skies, shrugs off removal, and forces opponents to overcommit if they want it gone. Its best home is control or tempo, where it buys time, chips in for evasive damage, and taxes combat math by repeatedly demanding an answer. Regeneration makes it especially frustrating against damage-based sweepers and combat tricks, so it pairs well with sacrifice outlets or attrition shells that can exploit an evasive body while keeping mana open. In black decks, it also works nicely with cards that care about creatures surviving combat or being targeted, since the Wisp can repeatedly “reset” itself and stay relevant. Deckbuilding tip: include cheap black sources and instant-speed interaction, because this card shines when you can hold up a regeneration shield and still threaten removal or discard on the opponent’s turn.
Generated using gpt-5.4-mini
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Character Background
Will-o'-the-Wisp is a classic Magic annoyance: a one-mana Spirit that slips through the skies, shrugs off removal, and forces opponents to overcommit if they want it gone. Its best home is control or tempo, where it buys time, chips in for evasive damage, and taxes combat math by repeatedly demanding an answer. Regeneration makes it especially frustrating against damage-based sweepers and combat tricks, so it pairs well with sacrifice outlets or attrition shells that can exploit an evasive body while keeping mana open. In black decks, it also works nicely with cards that care about creatures surviving combat or being targeted, since the Wisp can repeatedly “reset” itself and stay relevant. Deckbuilding tip: include cheap black sources and instant-speed interaction, because this card shines when you can hold up a regeneration shield and still threaten removal or discard on the opponent’s turn.
Generated using gpt-5.4-mini · Updated at 2026-08-21 20:10:45 UTC
