Home / Magic: The Gathering / 30th Anniversary Edition / White Ward
White Ward
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

White Ward

uncommon · Enchantment — Aura · 30th Anniversary Edition
$0.09
Low
$0.00
Market
$0.13
High

Oracle Text

Enchant creature
Enchanted creature has protection from white. This effect doesn't remove this Aura.

Card Details

-/-Power / Toughness
{W}Mana Cost
1Prints

Character Background

White Ward is a compact defensive trick that shines most in tempo and control shells, especially in metas where white removal, combat-based decks, or mirror matches are common. For a single white mana, it turns one of your key creatures into a protected asset against white sources, often blanking targeted removal, preventing unfavorable blocks, and letting a threat keep attacking through a board of white creatures. Because the Aura itself stays attached thanks to the “doesn’t remove this Aura” clause, it can create frustratingly sticky board states if you place it on an evasive finisher or a creature that already generates value when it survives. A strong deckbuilding tip is to pair it with creatures you want to preserve over multiple turns, such as equipment carriers, tempo threats, or recursive value creatures; it is also especially nasty alongside cards that benefit from being hard to interact with, like totem armor-style defenses or protection-based game plans.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.00.
Average Time to Sell
3 days
At the current market price of $0.00.

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Character Background

White Ward is a compact defensive trick that shines most in tempo and control shells, especially in metas where white removal, combat-based decks, or mirror matches are common. For a single white mana, it turns one of your key creatures into a protected asset against white sources, often blanking targeted removal, preventing unfavorable blocks, and letting a threat keep attacking through a board of white creatures. Because the Aura itself stays attached thanks to the “doesn’t remove this Aura” clause, it can create frustratingly sticky board states if you place it on an evasive finisher or a creature that already generates value when it survives. A strong deckbuilding tip is to pair it with creatures you want to preserve over multiple turns, such as equipment carriers, tempo threats, or recursive value creatures; it is also especially nasty alongside cards that benefit from being hard to interact with, like totem armor-style defenses or protection-based game plans.

Generated using gpt-5.4-mini · Updated at 2026-08-21 19:20:44 UTC

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