Home / Magic: The Gathering / 30th Anniversary Edition / Rock Hydra
Rock Hydra
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Hydra

Rock Hydra

rare · Creature — Hydra · 30th Anniversary Edition
$12.75
Low
$15.00
Market
$18.75
High

Oracle Text

This creature enters with X +1/+1 counters on it.
For each 1 damage that would be dealt to this creature, if it has a +1/+1 counter on it, remove a +1/+1 counter from it and prevent that 1 damage.
{R}: Prevent the next 1 damage that would be dealt to this creature this turn.
{R}{R}{R}: Put a +1/+1 counter on this creature. Activate only during your upkeep.

Card Details

0/0Power / Toughness
{X}{R}{R}Mana Cost
1Prints

Character Background

Rock Hydra is a classic mana-sink threat that best fits a midrange or ramp-control shell, where you can spend early turns building mana and then drop it as a scalable finisher with X counters already onboard. Its counter-based damage prevention makes it unusually sticky: small burn spells and combat damage simply peel away size instead of killing it, while the {R} ability lets you blank a key point of damage at instant speed. The real payoff comes in slower games, where its upkeep-only {R}{R}{R} ability steadily rebuilds it, turning every turn cycle into more pressure. Deckbuilding-wise, pair it with mana acceleration like Sol Ring, Treasonous Ogre, or other red ramp sources so you can cast it huge, and consider proliferate or counter-focused support to keep the Hydra growing. It plays like a volatile mountain beast—hard to finish off, and increasingly dangerous if left unchecked.

Generated using gpt-5.4-mini

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Suggested Pricing
$12.75 - $18.75
At the current market price of $15.00.
Average Time to Sell
3 days
At the current market price of $15.00.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Rock Hydra is a classic mana-sink threat that best fits a midrange or ramp-control shell, where you can spend early turns building mana and then drop it as a scalable finisher with X counters already onboard. Its counter-based damage prevention makes it unusually sticky: small burn spells and combat damage simply peel away size instead of killing it, while the {R} ability lets you blank a key point of damage at instant speed. The real payoff comes in slower games, where its upkeep-only {R}{R}{R} ability steadily rebuilds it, turning every turn cycle into more pressure. Deckbuilding-wise, pair it with mana acceleration like Sol Ring, Treasonous Ogre, or other red ramp sources so you can cast it huge, and consider proliferate or counter-focused support to keep the Hydra growing. It plays like a volatile mountain beast—hard to finish off, and increasingly dangerous if left unchecked.

Generated using gpt-5.4-mini · Updated at 2026-08-21 20:10:44 UTC

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