Viewing offers in Near Mint condition
Nightmare
Oracle Text
Flying (This creature can't be blocked except by creatures with flying or reach.)
Nightmare's power and toughness are each equal to the number of Swamps you control.
Card Details
Character Background
Nightmare is a classic black finisher that rewards the patient, swamp-heavy plan: in the right deck, it turns your mana base into a looming threat that scales naturally as the game goes long. Flying makes it difficult to answer in combat, and because its power and toughness each equal your Swamp count, it fits best in control or midrange shells that want to stabilize early and then close quickly with a single oversized attacker. The most important deckbuilding tip is to maximize actual Swamps rather than just black sources; cards that fetch basic Swamps or ramp into extra land drops directly improve Nightmare’s clock and resilience. It also pairs well with effects that protect a big creature or clear the way, since even one clean attack can represent a huge chunk of damage. The card’s name and body evoke the old-school dread of black mana made flesh: not flashy, but inexorable.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List Nightmare
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
Nightmare is a classic black finisher that rewards the patient, swamp-heavy plan: in the right deck, it turns your mana base into a looming threat that scales naturally as the game goes long. Flying makes it difficult to answer in combat, and because its power and toughness each equal your Swamp count, it fits best in control or midrange shells that want to stabilize early and then close quickly with a single oversized attacker. The most important deckbuilding tip is to maximize actual Swamps rather than just black sources; cards that fetch basic Swamps or ramp into extra land drops directly improve Nightmare’s clock and resilience. It also pairs well with effects that protect a big creature or clear the way, since even one clean attack can represent a huge chunk of damage. The card’s name and body evoke the old-school dread of black mana made flesh: not flashy, but inexorable.
Generated using gpt-5.4-mini · Updated at 2026-09-14 07:40:44 UTC
