Home / Magic: The Gathering / 30th Anniversary Edition / Fireball
Fireball
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Sorcery

Fireball

common · Sorcery · 30th Anniversary Edition
$0.99
Low
$1.17
Market
$1.46
High

Oracle Text

This spell costs {1} more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

Card Details

-/-Power / Toughness
{X}{R}Mana Cost
45Prints

Character Background

Fireball is one of Magic’s classic red finishers, and in Commander Legends: Battle for Baldur’s Gate it reads like a perfectly practical burst of elemental mayhem rather than a narrow trick. Its best home is in ramp, control, or big-mana value decks that can generate excess mana and turn it into a flexible closing spell: once you have enough resources, Fireball can clear away several small threats or convert a huge mana sink into lethal damage across multiple targets. Because it costs {1} more for each extra target, it rewards careful targeting—sometimes one player is the correct choice, and sometimes splitting damage to finish off two creatures and a planeswalker is worth the tax. Deckbuilding tip: pair it with mana doublers, Treasures, or ritual effects, and in Commander it shines especially well in red-based ramp shells that can reliably make X enormous.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.99 - $1.46
At the current market price of $1.17.
Average Time to Sell
3 days
At the current market price of $1.17.

Public Decks Using This Card

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Character Background

Fireball is one of Magic’s classic red finishers, and in Commander Legends: Battle for Baldur’s Gate it reads like a perfectly practical burst of elemental mayhem rather than a narrow trick. Its best home is in ramp, control, or big-mana value decks that can generate excess mana and turn it into a flexible closing spell: once you have enough resources, Fireball can clear away several small threats or convert a huge mana sink into lethal damage across multiple targets. Because it costs {1} more for each extra target, it rewards careful targeting—sometimes one player is the correct choice, and sometimes splitting damage to finish off two creatures and a planeswalker is worth the tax. Deckbuilding tip: pair it with mana doublers, Treasures, or ritual effects, and in Commander it shines especially well in red-based ramp shells that can reliably make X enormous.

Generated using gpt-5.4-mini · Updated at 2026-09-16 09:10:47 UTC

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